Table of Contents

Server

The crossfire server is the heart of the game. Crossfire is designed around a central server with each client being able to log in and separately interact with the crossfire world.
Servers can be classified by the type of source code they run:

Server hosts may also choose to modify certain aspects of the game to suit their preference.

Hosting

Platform server installation guides

Compiling

Troubleshooting

Problem: The server frequently reports “skipping time”

By default, the in-game clock “ticks” about 8 times a second. If the server takes longer than 1/8th of a second to process a tick, the server will skip the next tick and report “skipping time”. Most of the time, this is due to slow disk I/O. Consider mounting /tmp on an in-memory filesystem (such as tmpfs) to improve the I/O performance of map swapping.