This is crossfire traffic for March 2006
Crossfire Traffic is a means to communicate the activity surrounding crossfire in an accessible and non-technical way, it is targeted at those who are curious about what is happening with the project, but find the existing mailing lists, CVS list. forum, wiki and IRC channels overly complicated, scary, or time consuming to read. As such it does not contain any background details, but instead focuses only on things that are user-visible
Discussion and possible solution(s) for an XP exploit on PK servers (aka “Sock Puppetting”)
Feedback on server code clean up & function renames, switch comments to Doxygen's format
A discussion that carried over from February was addressed again, Crossfire 2.0+ features/priorities
Early stage of using and writing Unit Tests
First set of Unit Tests written and deployed
Comments on bugs found by Unit Tests
Discussion of Map2 & Animations and what changes are involved with that
Patch was sent for player-owner shop proof of concept
Proposal to move Crossfire to Subversion (SVN) from CVS
Discussion about adding secondary effects to spells
Questions about creating an game trailer or preview for promotional purposes
Announcement of a new map editor based in Perl with the Gtk2 perl module
Suggestion for overhauling the jeweler skill, which would allow a player to change item stats
Discussion on problems with updating maps on a live server when the maps are occupied by players
Protocol & compression and bandwidth savings
Inquiry on a web-based client or portal
Followup discussion about creating a system of dynamic alchemy
Open invitation for a Crossfire get together in Italy
Inquiry about the removal of the random encounter code
Crossfire has started to get a unit testing framework, this should allow for automatic testing of bugs in most cases.
fix a crash with forked lightning on map borders
fix a crash with random map generation
fix a crash with material name changes
fix a crash with monsters who have scrolls with no spells in them
Improve speed of archetype lookup
exp penalty at death is now configurable in the server settings file
fix an abuse with alchemy skill
make inscribed scrolls merge better
a new ice tile that deals cold damage to anyone walking on it.
objects are saved in the same way as crossedit.
fix a threading related crash
reduce memory usage
update auto-completion of commands (using the tab key) to work on all of them
fix a memory leak
Fix a crash that could occur when pressing tab at login
make the main window resizable down to 800×600
add spell listing support.