This page is meant to hold a list of faces (graphics) that at least one person thinks need improvement, or just doesn't fit in with everything else.
For easy access, consider including path information or an SVN link to the referenced .
In addition to using this page, check the SVN TODO file for suggested improvements.
Graphics that need the angle they appear at to be changed (and possibly other things). Most of these where probably not converted from the classic tileset yet.
See the Graphics Guide for information about perspective.
What | Why |
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bagpipe | Needs new perspective Doesn't fit in, lacks detail, ugly. |
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chalices (chalice[_*]) | Looks good, but the perspective is messed up (unless it is supposed to be on it's side) |
a_bridge1 | too flat |
a_bridge2 | too flat |
ten_kilo | flat |
What | Why |
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tomato.base.111 tomato_big.base.111 | Scale down? Green part on the top as per CF perspective? * |
Don't forget to make these look like their counterpart:
what |
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Perspective
what | comment | path |
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a_guard_h | monster/humanoid/Arabic/a_guard_h.* | |
a_guard_l | monster/humanoid/Arabic/a_guard_l.* | |
a_guard_m | monster/humanoid/Arabic/a_guard_m.* | |
a_priest | monster/humanoid/Arabic/a_priest.* | |
acid pool | monster/acid/acid_pool.* | |
acidsphere | at the very least, the lighting is wrong and the animation doesn't make sense in perspective | monster/acid/acidsphere.* |
angel | 4 facings, diagonals missing | monster/angel/angel.* |
ape | monster/animal/ape.* | |
archangel | monster/angel/highangel.* | |
basilisk | monster/misc/Baslic/baslic.* | |
beggar | monster/humanoid/Arabic/beggar.* | |
behemoth | monster/animal/Behemoth/behemoth.* | |
belzebub | monster/giant/Belzebub/belzebub.* | |
big_slave | monster/humanoid/Arabic/big_slave.* | |
bird | side facings out of perspective | monster/animal/bird.* |
blob | monster/misc/blob.* | |
blue sphere | redo with acid sphere? | monster/acid/bluesphere.* |
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broo | monster/misc/broo.* | |
byakie | monster/giant/byakie/byakie.* | |
c_priest | monster/misc/c_priest.* | |
chess pieces (all) | these should be redone as a set, anyway | monster/misc/Chess/*.* |
chicken | monster/animal/farmyard/chicken.* | |
cold_drag | ||
cupid | monster/angel/cupid.* (cherub.arc) | |
dark_elf2 | ||
djinn | monster/giant/djinn/djinn.* | |
djinn_magenta | monster/giant/djinn/djinn_magenta.* | |
djinn_magenta_big | monster/giant/djinn/djinn_magenta_big.* | |
dog | monster/animal/Dog/dog.* | |
drake | ||
elec_drag | ||
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elem_water | monster/elemental/elem_water.* | |
ent | monster/misc/Ent/ent.* | |
evil_master | monster/demon/evil_master.* | |
evil_master2 | monster/demon/evil_master2.* | |
evil_master3 | monster/demon/evil_master3.* | |
evil_master4 | monster/demon/evil_master4.* | |
fae_drag | ||
fire_drag | ||
firechest | monster/misc/firechest.* | |
fungus | monster/animal/fungus.* | |
gaelotroll | monster/troll/Gaelotroll/gaelotroll.* | |
gargoyle | monster/misc/gargoyle.* | |
giant_bat | monster/animal/giant_bat.* | |
giantrat | monster/animal/Giant_rat/giantrat.* | |
giant worm | Its hard to tell if its even in perspective, but I don't think it is | monster/animal/giant_worm/g_worm.* |
goblin generator | monster/goblin/goblin_gen.* | |
goose | monster/animal/farmyard/goose.* | |
ghost | side facings out of perspective | |
gnoll generator | monster/goblin/gnoll_gen.* | |
gryphon | may be a difficult multi-tile one to do | monster/animal/gryphon/gryphon.* |
hellhound | ||
holy_priest | ||
horse | monster/animal/farmyard/horse.* | |
kobold generator | monster/goblin/kobold_gen.* | |
lamia | monster/misc/lamia/lamia.* | |
liteangel | monster/angel/liteangel.* | |
mastif | make sure to do shadow mastif as well | monster/animal/Dog/mastif.* |
mouse | monster/animal/mouse.* | |
mudman | monster/misc/mudman.* | |
mushman | monster/animal/mushman1.* | |
neko | monster/animal/Neko/neko.* | |
Ngolem | monster/misc/Ngolem/gol.* | |
ologhi | monster/goblin/ologhi.* | |
ogre_r | monster/goblin/ogre_r.* | |
orc generator | monster/goblin/orc_gen.* | |
panther | monster/animal/panther.* | |
para_air | monster/elemental/Para/para_air.* | |
para_earth | monster/elemental/Para/para_earth.* | |
| unless my version is too bad :) Ryo | |
para_lava | monster/elemental/Para/para_lava.* | |
para_light | monster/elemental/Para/para_light.* | |
para_mud | monster/elemental/Para/para_mud.* | |
para_water | monster/elemental/Para/para_water.* | |
pet_necro | monster/acid/pet_necro.* | |
pup | monster/animal/Dog/pup.* | |
purple worm | Its hard to tell if its in perspective, but it doesn't seem to be | monster/animal/giant_worm/purple_worm.* |
pyromaniac | monster/humanoid/pyromaniac.* | |
quaathu | really quite flat for a new image | monster/misc/quaathu/quaathu.* |
s_mastif | should be redone with mastif image, so they look right | monster/elemental/Shadow/s_mastif.* |
serpent | monster/giant/serpent/serpent.* | |
serpentman | monster/misc/serpmen/serp_man.* | |
serpentman generator | if you're already doing the serpentmen… | monster/misc/serpmen/serpman_gen.* |
serpentman priest | monster/misc/serpmen/serp_priest.* | |
sheep | monster/animal/farmyard/sheep.* | |
skree | monster/undead/skree/skree.* | |
slave | ||
slimecrawler | monster/acid/slimecrawler/slimecrawler.* | |
slug | monster/giant/slug/slug.* | |
snake | monster/animal/snake.* | |
sphinx | monster/misc/sphinx.* | |
stalker | unless the are supposed to be a sideways swarm | monster/misc/stalker.* |
tentacle | monster/misc/tentacle/tentacle.* | |
tentacle2 | monster/misc/tentacle/tentacle2.* | |
unicorn | monster/misc/Unicorn/unicorn.* | |
veiled_woman | monster/humanoid/Arabic/veiled_woman.* | |
veiled_woman2 | monster/humanoid/Arabic/veiled_woman2.* | |
veiled_woman3 | monster/humanoid/Arabic/veiled_woman3.* | |
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Insufficient facings (less than four), but good perspective. It would be nice to have all eight facings for these, but four is a good benchmark for now. This is not (yet) an exhaustive list.
what | # facings | path | comments |
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armourtroll2 | 1 | monster/troll/armourtroll2.* | |
armourtroll3 | 1 | monster/troll/armourtroll3.* | |
armourtroll4 | 1 | monster/troll/armourtroll4.* | |
banshee | 1 | monster/undead/banshee.* | |
beholder | 2 | monster/beholder/beholder.* | Second facing added in r19156. – SilverNexus |
black_dragon2 | 2 | monster/humanoid/Dragon/black_dragon2.* | |
blue_dragon2 | 2 | monster/humanoid/Dragon/blue_dragon2.* | |
bone_head | 1 | monster/demon/bone_head.* | changed since 1.70.0 release - use trunk repository to add facings |
c_knight | 1 | monster/misc/c_knight.* | |
cobra | 1 | monster/animal/cobra.* | as a tall multi-tile, facings should work out |
conjurer | 1 | monster/humanoid/Class/conjurer.* | |
dark elf | 1 | monster/humanoid/Elf/dark_elf.* | |
dave | 2 | monster/undead/dave.* | please use the subversion repository until the release beyond 1.70.0, this image has been changed since then |
deathshead | 1 | monster/undead/deathshead.* | |
demilich | 1 | monster/undead/demilich.* | |
demon | 1 | monster/demon/devil.* | |
dread | 1 | monster/beholder/dread.* | |
dwarf | 1 | monster/humanoid/Dwarf/dwarf.* | |
dwarf_pr | 1 | monster/humanoid/Dwarf/dwarf_pr.* | |
dwarf_wiz | 1 | monster/humanoid/Dwarf/dwarf_wiz.* | |
dwolf | 2 | monster/animal/Wolf/dwolf.* | existing facings should become diagonals |
elem_earth | 1 | monster/elemental/elem_earth.* | |
elf_1 | 1 | monster/humanoid/Elf/elf_1.* | |
elf_guard | 1 | monster/humanoid/Elf/elf_guard.* | |
elf_lad | 1 | monster/humanoid/Elf/elf_lad.* | |
elf_lass | 1 | monster/humanoid/Elf/elf_lass.* | |
fiend | 1 | monster/demon/fiend.* | Could be completely redone, to distinguish from regular demons |
fighter | 1 | monster/humanoid/Class/fighter.* | |
fire_troll | 1 | monster/troll/Troll/fire_troll.* | |
gardengnome | 1 | monster/humanoid/Gnome/gardengnome.* | |
ghast | 1 | monster/undead/ghast.* | |
gnome | 1 | monster/humanoid/Gnome/gnome.* | |
gnome2 | 1 | monster/humanoid/Gnome/gnome2.* | |
greater_dwarven_guard | 1 | monster/humanoid/Dwarf/greater_dwarven_guard.* | |
green_dragon2 | 2 | monster/humanoid/Dragon/green_dragon2.* | |
green_dragon3 | 2 | monster/humanoid/Dragon/green_dragon3.* | |
grimreaper | 1 | monster/undead/grimreaper.* | |
guard_hard | 1 | monster/humanoid/Guard/guard_hard.* | |
guard_ligh | 1 | monster/humanoid/Guard/guard_ligh.* | |
guard_med | 1 | monster/humanoid/Guard/guard_med.* | |
hill giant | 1 | monster/giant/giant.* | as a tall multi-tile, facings should work out |
ice warrior | 1 | monster/elemental/ice_warrior.* | as a tall multi-tile, facings should work out |
imp | 1 | monster/demon/imp.* | |
knight | 1 | monster/humanoid/Guard/knight.* | |
kobold | 1 | ||
lesser_dwarven_guard | 1 | monster/humanoid/Dwarf/lesser_dwarven_guard.* | |
lich | 2 | monster/undead/lich.* | |
lokanth | 1 | monster/misc/lokanth/lokanth.* | |
lord_e | 1 | monster/humanoid/lord_e.* | |
madman | 1 | monster/humanoid/madman.* | |
mdemon | 1 | monster/demon/medium_demon/mdemon.* | |
nazgul | 1 | monster/undead/nazgul.* | |
necro | 1 | monster/humanoid/necro.* | Could be completely redone, existing image is paper thin |
ninja_2 | 1 | monster/humanoid/Class/ninja_2.* | |
northman | 1 | monster/humanoid/Class/northman.* | |
orc | 1 | ||
pirate | 1 | monster/humanoid/Class/pirate.* | |
pixie | 1 | monster/misc/pixie.* | |
raas | 1 | monster/demon/raas.* | |
red_dragon2 | 2 | monster/humanoid/Dragon/red_dragon2.* | |
rustmonster | 2 | monster/acid/rustmonste.* | existing facings should become diagonals |
scorpion | 1 | monster/animal/scorpion.* | existing facing should become a diagonal |
shadow | 1 | monster/elemental/Shadow/shadow.* | |
siegfried | 1 | monster/humanoid/siegfried.* | |
skeletal mage | 1 | monster/undead/Skeletal_mage/skeletalmage.* | |
skeleton | 1 | monster/undead/skeleton.* | |
skull | 1 | monster/undead/skull.* | |
smallt_green | 1 | monster/troll/smallt_green.* | please use the subversion repository until the release beyond 1.70.0, this image has been changed since then |
smalltroll | 1 | monster/troll/smalltroll.* | |
spectre | 1 | monster/undead/spectre.* | |
spock | 1 | monster/humanoid/Elf/spock.* | |
troll | 1 | monster/troll/Troll/troll.* | |
vampire | 1 | monster/undead/vampire.* | maybe the generator could have facings, too (like the bookshelf now does)? |
wight | 1 | monster/undead/wight.* | |
witch_air | 1 | monster/elemental/witch_air.* | |
witch_chaos | 1 | monster/chaos/witch_chaos.* | maybe add more frames to animation? Alternating between two colours isn't very chaotic |
witch_earth | 1 | monster/elemental/witch_earth.* | |
witch_fire | 1 | monster/elemental/witch_fire.* | |
witch_water | 1 | monster/elemental/witch_water.* | |
wolf | 2 | monster/animal/Wolf/wolf.* | existing facings should become diagonals |
wraith | 1 | monster/undead/wraith.* | |
zombie | 1 | monster/undead/zombie.* |
These images will possibly cause problems if facings are added, so be cautious if you attempt these. Major rebalancing may be in order with these if new facings are introduced, as the monsters may gain access to new areas or lose access to other ones.
what | facings | path | comments |
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ancient dragon | 2 | monster/dragon/Dragon/dragon_ac.* | |
basilisk | 2 | monster/misc/Baslic/baslic.* | needs perspective fix first |
chaos dragon | 2 | monster/dragon/Chaos_Dra/chaos_dragon.* | |
Cwyvern | 2 | monster/dragon/Cwyvern.* | |
dragon | 2 | monster/dragon/Dragon/dragon.* | |
lamia | 2 | monster/misc/lamia/lamia.* | needs perspective fix first |
serpent | 2 | monster/giant/serpent/serpent.* | needs perspective fix first, though |
shadow dragon | 2 | monster/dragon/Shadow_Dra/shadow_dragon.* | doesn't seem to quite be in perspective, which should be fixed first |
slug | 2 | monster/giant/slug/slug.* | needs perspective fix first |
sphinx | 2 | monster/misc/sphinx.* | needs perspective fix first |
unicorn | 2 | monster/misc/Unicorn/unicorn.* | needs perspective fix first |
worthless dragon | 2 | monster/dragon/WDragon/worthless_dragon.* | perspective fixed in trunk revision, not in 1.70.0, though |
wyvern | 2 | monster/dragon/wyvern.* |
Put stuff here that you think is just plain ugly, thus you think it should be redone.
what | why |
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| DUDE YOU HAVE TO BE BLIND IF YOU DON'T THINK THIS IS UGLY!!!!!!1111 (Its like it was left over from the monochrome bitmap days of crossfire.) |
These are ugly, and don't look like their closed counterpart.
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Faces that do not look like the object they represent, or archetypes using a face as a placeholder.
The following containers' faces should appear to be open, and need a new face. (archetypes listed below)
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This tileset is missing LOTS of faces, thus people see question marks replacing those faces.
false, actually, server will fall back to standard set if classic is not defined… but should be filled anyway :) — Ryo Saeba 2007/12/10 17:37